Precision Nutrition β€” Extracted Board Text

Source: Precision Nutrition.pdf (a single giant 34224Γ—19632pt page β€” a Miro/FigJam-style planning board exported to PDF). Text below is cleaned up from raw extraction and organized by the board's sections, in left-to-right / top-to-bottom order. Two reference screenshots (mockups of the "Prep Your Pantry" page, used in the Aug 13 usability discussion) were supplied separately as PNGs and aren't reproduced here.


1. Kickoff Meeting (July 28, 2026)

Resource links

Notes β€” prefer Teams for both communication & documentation. (Leigh)

Current status of the app (Leigh)

Goal of the pilot testing (Leigh)

Learned (Leigh)

Find Food IL vs. UIE audience (Leigh)

Tech Details (Leigh)

Timeline (Leigh) β€” two releases for the year, at 6 months and 12 months; might need to show concepts around the 3-month point (from Jennifer)

Next step (Leigh) β€” Caitlin to find out if the old app is live and share a PowerPoint summary of the pilot

Background


2. EATΒ·MOVEΒ·SAVE Plus (for SNAP-Ed) β€” Findings from User Research

Competitive analysis of healthy eating & physical activity apps (spreadsheet linked)

Apps reviewed: Lifesum, MyFitnessPal, Walkr (Fitness Space Adventure), PokΓ©mon GO, Eat Right Now, Cooking Matters, Kitchen Stories, My H-E-B (Texas only), WIC Smart, Change4Life, Fabulous (Daily Routine Planner), Loop Habit Tracker (best free app), ChefTap (recipe clipper), Cozi, Noom, Yummly

Theory-based behavior change models used | Theory | # apps | Examples | |---|---|---| | Transtheoretical Model | 9 apps | β€” | | Health Belief Model (HBM) | 1 app | MyFitnessPal | | Social Cognitive Theory | 3 apps | Walkr, PokΓ©mon GO, Fabulous | | Social Ecological Model | 1 app | PokΓ©mon GO | | Theory of Planned Behavior | 7 apps | β€” | | Unified Theory of Acceptance and Use of Technology (UTAUT) | 1 app | WIC Smart | | Self-Determination Theory | 1 app | Fabulous |

Strategies/techniques: material incentive behavior, social comparison, social support, demo of the behavior β€” all 4 used together in Kitchen Stories.


3. Early Brainstorming

Motivate people toward a healthier life via daily goals and long-term goals. (Leigh)

Eat

Move

Gamification: Personalized goal setting

Gamification: Other ideas (digital plant)


4. Meeting (Aug 8, 2026) β€” Kate Arneson joins

Existing resources / current progress

Findings

Earlier naming ideas

Staff-side workflow

Types of content on website: recipes (with possible reviews/comments/"tried" tracking), grocery store games, articles (Kate Arneson)

Competitive analysis done ~5 years ago on healthy eating apps by an intern (spreadsheet) (Kate Arneson)

Scope for this round of design/development β€” open question (Kate Arneson)

Primary thing: participant-facing experience β€” start to engage with digital content (Leigh)

Long-term vision: explore how Extension education/resources can positively impact community members' lives; provide a personalized experience based on individual situation (Leigh)

Overall approach: blend in-person traditional education with newer digital gamification (Leigh)

High-level design direction (short-term): encourage account creation and content engagement; support early behavior change rather than demonstrating long-term health outcomes (Leigh)

Possible detailed design direction: users set up personal goals (maybe during account setup) and get rewards; this stage could use manual self-reporting (later, automated data sync) (Leigh)

Confirmed with IT: can add additional questions to the registration process (Leigh). Caitlin: but wants visual matching with what we're doing.

Brainstorming: During account creation, users first select their primary goal β€” Save money / Exercise more / Eat healthier / or all of them. Progress is then personalized:


5. Reference Apps

Spreadsheet of Healthy Eating Apps from Intern (5 years ago) (linked)

App Primary mechanism Motivation
Lifesum Goal + self-tracking + feedback "I want to reach my health goal. And I can see myself improving."
MyFitnessPal Goal + self-tracking + feedback Same as above
Walkr Gamification "I want to progress in the game."
PokΓ©mon GO Gamification + IP "I want to progress in the game."
Eat Right Now Awareness + mindfulness "I understand why I behave this way."
Kitchen Stories Reduce action barriers "Cooking and planning meals feel easier and achievable."
My H-E-B Reduce action barriers Same as above
WIC Smart Education + professional guidance "I know what to do and have guidance."
Change4Life Education + small achievable changes + family engagement "I know what to do and have guidance."
Fabulous Goal + self-tracking + feedback "I want to reach my health goal. And I can see myself improving."
Loop Habit Tracker Goal + self-tracking + feedback Same
ChefTap Reduce action barriers "Cooking and planning meals feel easier and achievable."
Cozi Reduce action barriers Same
Noom Education + goal + self-tracking + coaching "I know what to do and have guidance." / "I understand why I make these choices and can change them."
Yummly Reduce action barriers "Cooking and planning meals feel easier and achievable."

Behavior Change Support Strategies (apps grouped by primary strategy; * = uses multiple approaches)

Summary

Other apps (not on original spreadsheet)


6. Design Focus Areas (Summary)


7. Meeting (Aug 12, 2026)

Notes from Zoom β€” copy/paste from Beth's chat: Badging/point ideas

(More detailed notes in linked Google Slides deck)

Target user groups (Leigh)

  1. Participants who attend Extension education programs (in-person or virtual) and use the app β€” primary group; already engaged with the education program before using the app
  2. Participants who only use the app
  3. Open question: how does this fit the overall scope of learning for people experiencing both vs. just the app?

Behavior Change Model (Leigh)

Design focus

Brainstorming ideas (design & dev)


8. Internal Meeting (Aug 13) β€” Screenshots / Usability & Layout Suggestions

Reference: Illinois Extension Events page (https://extension.illinois.edu/global/events)

Usability/Layout suggestion examples (annotations on a mockup β€” see uploaded reference images)

Navigation options comparison

Dimension Option 1: Pillar-Based Dynamic Navigation Option 2: Task-Based Navigation + Filters
Navigation Changes based on the user's selected focus Stays consistent: Home, Events, Explore, Goals
Personalization Primarily based on selected focus Primarily based on location, seasonal/timely relevance
Role of Eat/Move/Save Drives personalization and navigation Used mainly as content categories and filters
Content access Key pillar content can become a top-level destination Content is centralized under Explore
Goals Integrated into Home and tied more closely to focus Dedicated Goals tab across all three pillars
Overall experience More tailored around what the user wants to focus on More predictable and flexible across all content

9. Brainstorming from/after 8/13 Internal Meeting (Brain Dump)

Organized under the three theories in play:

Theory of Planned Behavior β€” more for the app; focuses on intention β†’ action ("This is what I want to do, and this is how I'm going to make a change.")

Self-Determination Theory β€” Autonomy (long-term growing mechanism) β†’ Goal-setting (onboarding)

Self-Determination Theory β€” Autonomy (long-term growing mechanism) β†’ Earning "points"

Social Cognitive Theory + Self-Determination Theory (Relatedness β€” community, messages, sharing) β†’ Fostering community

Self-Determination Theory β€” Confidence β†’ Rewards and/or monitoring system

Self-Determination Theory β€” Autonomy (long-term growing mechanism) β†’ Visual progress

(Recap of the three theories repeats at the end of this section, same content as above.)


10. Proposed Information Architecture

Three parallel site maps β€” one per pillar (EAT / MOVE / SAVE) β€” sharing the same overall structure:

Common flow: Welcome/Login β†’ (Returning Login / Claim Existing Record) or (New Account β†’ Onboarding Questions β†’ [Verify Email if required] β†’ Account Created, choosing a focus pillar) β†’ Account Menu (Profile & Settings, My Progress, About myEMS & EMS, Contact, Logout) β†’ Choose Goals (several small challenges, complete progress) β†’ Home (avatar/username, daily check-in, goals & complete progress, recommended events/content, prompt to explore other pillars) β†’ Events (saved/featured, filter, card list with title/photo/date/location/focus types/views/saved#/action buttons, β†’ Event Detail) β†’ pillar content section β†’ Resources

Pillar-specific content section:

Also present on Home for all three: "Recommended Resources," "Find Food IL," "Prompt to Explore Other Pillars."


11. Claude-Powered Content Discovery (after 8/13 Internal Meeting)

Based on estimates from a Claude quick web-crawl + scoring pass per pillar.

Scale (0–3, applied independently per pillar): 0 = not relevant/not mentioned Β· 1 = minor/tangential mention only Β· 2 = clearly relevant, a meaningful secondary theme Β· 3 = primary focus of the page

EMS Subsite (https://eat-move-save.extension.illinois.edu/)

529 standalone pages: 478 from Drupal templates, 51 static hand-authored, 20 embedded game modules, 78 listed blog posts (2015–2026, the only content type that regularly crosses pillars). Breakdown: 16 content pages, 9 grocery-tour pages, 8 interactive grocery games, 312 individual recipes, 24 Illinois-grown produce pages, 8 content pages, 66 individual exercises, 6 content pages, 2 interactive grocery games.

Pillar Score 0 1 2 3 Total
Eat 82 (15.5%) 11 (2.1%) 9 (1.7%) 427 (80.7%) 529
Move 428 (80.9%) 13 (2.5%) 5 (0.9%) 83 (15.7%) 529
Save 376 (71.1%) 101 (19.1%) 38 (7.2%) 14 (2.6%) 529

IL Ext Events (next 9 months, 8/13/26–5/12/27)

282 events; 166/282 (59%) score 0/0/0. 60 events (21%) score Eatβ‰₯2 (nutrition classes, cooking demos, food preservation/canning workshops, food safety cert). 9 events (3%) score Moveβ‰₯2 (almost entirely dedicated fitness classes β€” Tai Chi, chair yoga, A Matter of Balance, Fuel and Fit β€” not the many nature walks/hikes on the calendar). 7 events (2%) score Saveβ‰₯2 (budgeting/financial-literacy sessions, a few food-waste cooking classes).

Pillar 0 1 2 3 Total
Eat 192 (68.1%) 30 (10.6%) 11 (3.9%) 49 (17.4%) 282
Move 254 (90.1%) 19 (6.7%) 4 (1.4%) 5 (1.8%) 282
Save 263 (93.3%) 12 (4.3%) 5 (1.8%) 2 (0.7%) 282

IL Ext Blogs

42 all-time topics, 5,900+ all-time posts; scored 1,207 posts (last year of posts, β‰₯25 per topic); 9 topics (6 active/3 dormant), ~1,200 posts since 2014.

Selected blog breakdown tables (Eat-leaning, Save-leaning, and mixed groups) β€” active/dormant status and post counts per topic (e.g. Live Well. Eat Well. ~325 posts since 2014, active; Simply Nutritious, Quick and Delicious ~519 posts since 2012, active; PlanWell.RetireWell. ~253 posts, dormant since Nov 2024; BeCentsible ~60 posts, dormant since March 2022; etc.)

Pillar 0 1 2 3 Total β‰₯1
Eat 842 115 109 141 365 (30%)
Move 1119 50 21 17 88 (7%)
Save 1017 53 42 95 190 (15%)

IL Ext News

1,671 all-time news releases since 8/4/2016; 131 in the last year (8/13/25–8/13/26).

Related topics: Food Access/Safety & Nutrition (11, 8%), Health & Wellness (8, 6%), Farm Business/Finance & Legal (4, 3%). Non-related: Agriculture/Crop & Livestock (34, 26%), Natural Resources & Environment (32, 24%), Youth Development/4-H (14, 11%), Horticulture/Gardening (12, 9%), Staff/Org & Facilities (12, 9%), Community & Economic Development (4, 3%).

Pillar 0 1 2 3 Total β‰₯1
Eat 110 8 5 8 21 (16%)
Move 129 2 0 0 2 (1%)
Save 114 13 4 0 17 (12%)

IL Ext Podcasts

12 series, 9 active, 4 weekly series; scored up to 50 episodes/series (297 episodes); two relevant series β€” Good Growing (48 capped, weekly horticulture/gardening; Eatβ‰₯1: 11) and Wellness Wake-Up Call (48 capped, weekly health/nutrition; Eatβ‰₯1: 29, Moveβ‰₯1: 7, Saveβ‰₯1: 1).

Pillar 0 1 2 3 Total β‰₯1
Eat 257 8 15 17 40 (13%)
Move 290 5 0 2 7 (2%)
Save 295 1 1 0 2 (0%)

IL Ext Video Library

373 unique videos; 246/373 (66%) score 0/0/0; skews heavily toward agriculture, natural resources, pest/species ID. Notable: 32-video food-preservation series, 18-video venison-recipe series. Only 3 videos even reach a score of 1 for Save (Conscious Credit, Choosing a Financial Professional, What's Your Job Worth, Your Steps to Investing, Investing Basics).

Pillar 0 1 2 3 Total
Eat 264 (70.8%) 27 (7.2%) 20 (5.4%) 62 (16.6%) 373
Move 370 (99.2%) 3 (0.8%) 0 0 373
Save 313 (83.9%) 46 (12.3%) 9 (2.4%) 5 (1.3%) 373

IL Ext YouTube (@UIExtension)

~1,000 videos all-time, 24 all-time shorts, 24K subscribers; only scored 302 from the last year (200 of which were uploaded within two days in March). Notable: "Picking, Preparing, and Storing [produce]" series (9 videos, 2026-01-07, all Eat); IL-EATS food access program profiles (5 videos, all Save).

Pillar 0 1 2 3 Total β‰₯1
Eat 293 3 5 12 20 (6%)
Move 313 0 0 0 0 (0%)
Save 307 6 0 0 6 (1%)

IL Ext Publications (pubsplus.illinois.edu, best-selling)

100 products in the best-selling category; over half related to pesticides/invasive species. Fruit & Vegetable Growing (7, 7%), Health & Family (1, 1%), Personal & Family Finance (5, 5%).

Pillar 0 1 2 3 Total β‰₯1
Eat 92 3 5 0 8 (8%)
Move 99 0 1 0 1 (1%)
Save 93 3 0 4 7 (7%)

IL Ext Courses (Coursera-style)

151 courses in 27 subcategories. Agriculture (66), Family/Finances/Food (7).

Pillar 0 1 2 3 Total β‰₯1
Eat 133 11 6 1 18 (11%)
Move 151 0 0 0 0 (0%)
Save 145 3 3 0 6 (3%)

IL Ext Socials

Facebook (38K followers), Instagram (3,651), LinkedIn (2K), Bluesky (318 followers, 300 posts).

Drupal Endpoints (JSON:API)

Endpoint Items What it is
/jsonapi/node/recipe 325 Every recipe on the site β€” full ingredient list, step-by-step instructions, servings, free-text notes; embedded schema.org Recipe metadata plus custom fields
/jsonapi/node/page 86 General static pages (hubs, "About," program info, etc.)
/jsonapi/node/blog 80 Blog posts β€” recipes-in-context, seasonal tips, budgeting advice, a 2025 "Intuitive Eating" series; full HTML body + meta description
/jsonapi/node/excercise 66 (misspelling baked into the real Drupal machine name) The Movement Library β€” one exercise/stretch/yoga pose per item, benefit text, numbered steps, equipment field
/jsonapi/node/food 24 "Illinois Grown" produce guide β€” one page per fruit/veg, seasonality note, "choosing and storing" tip, nutrition-highlight sentence
/jsonapi/node/call_to_action 6 Short promotional blurbs/buttons linking elsewhere on the site
/jsonapi/media/image 909 Every image used across the site
/jsonapi/media/remote_video 99 Embedded YouTube videos β€” recipe demos, exercise/stretch clips (mostly EMS's own channel, some from partner Extension channels)
/jsonapi/media/document 42 Uploaded files (likely PDFs β€” handouts, printable guides)
/jsonapi/media/image_svg 17 Vector graphics/icons

Additional per-endpoint pillar-score tables were included (videos, blogs, recipes, produce, exercises), e.g. recipes scored 100% Eat (323/323), produce 100% Eat (24/24), exercises 100% Move (66/66).

99 remote-video breakdown by channel: Eat.Move.Save. UofI Extension (81), UMN Extension Real Life. Good Food. (8), Illinois Nutrition Education Programs (6), UIExtensionFJPRW (4).


12. Data-Centric Thinking (Charles Blatti)

Prioritization tiers

Data model notes (by area):

Overall EMS Goals: suggested templates; free-text entry; use frequency; preferred Eat/Move/Save domain; preferred content types/complexities

Interaction complexity tiers:

EMS Recipes: 312 recipes β€” type, time, number served, equipment requirements, age compatibility, steps, nutrition facts, shopping list; tags for ethnicity/holidays, diets, allergens, cost, complexity

Eat Profile: food favorites, ethnic cuisines, distastes, allergies, cooking quantity/times/equipment preferences/restrictions

EMS Exercises: 66 exercises β€” time, type, ability level, equipment, steps, tips; tags for age/fitness compatibility, target areas, intensity, calorie estimates

Move Profile: mobility/stamina limitations/benchmarks, weight, height, target areas, current/target time-or-cal per week, equipment/resource availability, nearby free resources

EMS Articles: 51 content articles β€” pillar, read time, content; tags for goals, likes/dislikes, user profiles

Save Profile: household wealth (savings, assets, retirement, debt), annual income, expense categories, food programs

EMS IL Produce: 24 fruits/veg β€” season, food group, nutrition, choosing, storing; tags for ethnicity, diets, allergens, nutrition, cost

Household Info: age, gender, at-home meals/week, special needs free text

IL Ext Events: 80 events in next 9 months β€” date, location (online/hybrid), cost, keywords, program areas, time of day, description, addresses, email, phone; tags for pillars, goals, likes/dislikes, host reviews

IL Ext Blogs: 42 topics, 1,207 in last year (min. 25/topic) β€” topic, date published, read length, content; tags for pillars, goals, likes/dislikes, related content

IL Ext Videos: 100 content videos in library β€” keywords, length, description, content; transcription, summary, tags for goals/complexity/specificity

Engagement/Summaries: likes/dislikes, comments, comment likes/dislikes, comment responses

Notification Preferences: in-app/email/text/phone; frequency; types of info (recommendations, activity summary, goal progress, next milestones)

Find Food IL: location type, zip, address, phone, email, website, languages, location hours, accepts SNAP, offerings

Friends: by lookup, or by recommendation of proximity + goal similarity

Volunteer Activity Logs: exercise/walking, cooking

General User Activity: by time period (week/month/year/all-time); relative content engagement (open) compared to other active/similar users; calendar, spider plot, advanced visualization

Goal-Oriented User Activity: percentage of goal-related content engagement (open, try), or self-reported progress toward goal

User Progress: real-world activity; want/completed/failed; tried event date and feedback; patron status(?)

Badges: predefined thresholds, temporal streaks, view/feedback quantities, real-world counts

User Opinions: engage/comment (ratings, precanned)

User Support: tickets, status, follow-through

Sharing: with a specific person, or with a friend group

Spatiotemporal recommendations: nearby/upcoming; by upcoming external seasons and holidays

Most Popular Content: by time period; serve/view/liked/try statistics; top comments

Recommended Content: by similar-user-also-liked; by goal tags

Compare Activity: between yourself and a small group of selected users

Data source types

Social/Community data

Manager-side sections